Amalur

As it turns out, games don’t stop existing.

So, I was sent a copy of Kingdoms of Amalur: Reckoning recently. It’s been described as Skyrim Light, which, unfortunately, is an absolutely dumb comparison and only slapped on there because they came out around the same time.

I mean, you can’t fill a room full of cabbages. So it’s already not Skyrim Light right there.

This is also probably an unfair “review” since I’m barely two hours into the game, but I’m already noticing some things.

It’s sort of what I’ve wanted: a fun action RPG that does not involve shooting. There is some stiffness in the controls in various odd places, though. I’m not sure what’s so hard about there not being a delay when I hit the button to dodge, either that or I’ve been spoiled by action games with controls like butta’, such as Bayonetta.  Also, for some reason, I’m not interested in most of what the characters have to say, unlike in Mass Effect.  I think part of that is the fact that most of what they have to say could’ve been shunted into a “lore codex”, like Mass Effect.

I suppose I’ll have more significant things to say with more game progress.

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