Amalur, part deux.

So the past weekend I finished up Kingdoms of Amalur: Reckoning.

Verdict? Too much game.

My save file ended up clocking in at around 96 hours or so, which is considerable. However, so many of the quests were basically the same sort of quest, except with different dialogue.  Also, the last few hours were one heck of a slog.  I could see this being split into two separate games, at least.  The House of Valor faction quest that comes with the “season pass” or whatever felt like a complete tack-on, just to justify the idea of the pass.

But, overall, it was quite an entertaining game. I chose to play some hybrid of all three main types of character you could be, and had a grand time sneaking around and messing up some bad guy’s day.

The lore got better and more interesting as time went on, as well.  They put an awful amount of work into it (although, this makes sense, since they were working on an MMO which, uh, well, we all know what happened there).  They left a few threads sort of hanging, but that’s fine.

All in all, I can say this is worth a play. Just don’t get exhausted playing it.

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